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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / broom / models.lua < prev   
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Text File  |  2005-07-16  |  3.0 KB  |  134 lines

  1.  
  2. createRoom(36, 33, "images/"..codename.."/koste-p.png")
  3. setRoomWaves(3, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ....................................
  8. XXX.............XXXXXX.....XX..XXXXX
  9. XXXXXX......XXXXXXXXXXX..XXXXXXXXXXX
  10. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  11. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  12. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  13. XXXXXXXXXXXXX...................XXXX
  14. XXXXXXXXXXX......................XXX
  15. XX...............................XXX
  16. XX................................XX
  17. XXXXX.............................XX
  18. XXXX...........XXXXXXXXXXXXXX......X
  19. XX.................................X
  20. XX.................................X
  21. X.................................XX
  22. X.................................XX
  23. X.................................XX
  24. X..............XXXXXXXXXXXXXXX...XXX
  25. X................................XXX
  26. X................................XXX
  27. XX...............................XXX
  28. XX...............................XXX
  29. XX...............................XXX
  30. XXXX..............................XX
  31. XXXX................................
  32. XXXXX...............................
  33. XXXXXXXXXXXXXXXXXXXXXXX.......XXXXXX
  34. XXXXXXXXXXXXXXXXXXXXXXXX......XXXXXX
  35. XXXXXXXXXXXXXXXXXXXXXXXX.X....XXXXXX
  36. XXXXXXXXXXXXXXXXXXXXXXXXXX....XXXXXX
  37. XXXXXXXXXXXXXXXXXXXXXXXXXX....XXXXXX
  38. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXX
  39. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  40. ]])
  41. addItemAnim(room, "images/"..codename.."/koste-w.png")
  42.  
  43. item_heavy = addModel("item_heavy", 7, 18,
  44. [[
  45. XXXXXXXXXXXXXXXXXXXXXXX
  46. ......................X
  47. ......................X
  48. ......................X
  49. ......................X
  50. ......................X
  51. ......................X
  52. ]])
  53. addItemAnim(item_heavy, "images/"..codename.."/koste-1-tmp.png")
  54.  
  55. metla = addModel("item_light", 21, 6,
  56. [[
  57. .X.
  58. .X.
  59. .X.
  60. XXX
  61. XXX
  62. ]])
  63. addItemAnim(metla, "images/"..codename.."/koste_00.png")
  64. -- extsize=2; first="koste0.BMP"
  65.  
  66. item_light = addModel("item_light", 11, 25,
  67. [[
  68. X
  69. ]])
  70. addItemAnim(item_light, "images/"..codename.."/uhli_b.png")
  71.  
  72. item_light = addModel("item_light", 12, 25,
  73. [[
  74. X
  75. ]])
  76. addItemAnim(item_light, "images/"..codename.."/uhli_c.png")
  77.  
  78. item_light = addModel("item_light", 17, 25,
  79. [[
  80. X
  81. ]])
  82. addItemAnim(item_light, "images/"..codename.."/uhli_d.png")
  83.  
  84. item_light = addModel("item_light", 9, 25,
  85. [[
  86. X
  87. ]])
  88. addItemAnim(item_light, "images/"..codename.."/uhli_a.png")
  89.  
  90. item_heavy = addModel("item_heavy", 15, 25,
  91. [[
  92. X
  93. ]])
  94. addItemAnim(item_heavy, "images/"..codename.."/koste-10-tmp.png")
  95.  
  96. item_heavy = addModel("item_heavy", 20, 25,
  97. [[
  98. X
  99. ]])
  100. addItemAnim(item_heavy, "images/"..codename.."/koste-8-tmp.png")
  101.  
  102. item_light = addModel("item_light", 6, 17,
  103. [[
  104. XXX
  105. ]])
  106. addItemAnim(item_light, "images/"..codename.."/drevo_a.png")
  107.  
  108. item_light = addModel("item_light", 12, 17,
  109. [[
  110. XXX
  111. ]])
  112. addItemAnim(item_light, "images/"..codename.."/drevo_b.png")
  113.  
  114. big = addModel("fish_big", 17, 19,
  115. [[
  116. XXXX
  117. XXXX
  118. ]])
  119. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  120.  
  121. small = addModel("fish_small", 2, 18,
  122. [[
  123. XXX
  124. ]])
  125. addFishAnim(small, LOOK_RIGHT, "images/fishes/small")
  126.  
  127. item_light = addModel("item_light", 3, 8,
  128. [[
  129. XXXX.
  130. XXXXX
  131. ]])
  132. addItemAnim(item_light, "images/"..codename.."/uhlak.png")
  133.  
  134.